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Shrine

A series of conceptual keyframes created for a world-building project. This project aimed to improve my workflow by highlighting the importance of careful planning for the efficient exchange of 3D assets during scene rendering, while also deepening my understanding of how lighting, weather, and landscape collectively shape the atmosphere of a location.

Plot overview:
After a brutal border raid, a warrior is haunted by the death of a young enemy who carried an amulet from a mountain shrine. Burdened by guilt and the weight of a life taken too swiftly, she journeys alone to return it. At the shrine, she lays down her sword and offers a silent prayer - not for absolution, but to honour the humanity of the fallen. Her visit marks a quiet turning point, as she confronts the cost of war and seeks mercy in a world ruled by steel. (Action/Adventure)

Keyframe

Keyframe

Autumn Keyframe - Variant 1

Autumn Keyframe - Variant 1

Spring Keyframe - Variant 2

Spring Keyframe - Variant 2

Winter Keyframe - Variant 3

Winter Keyframe - Variant 3

Notes and initial composition sketches

Notes and initial composition sketches

Mood board reference imagery

Mood board reference imagery